Monday, October 11, 2010

Playdead Using Human Skull To Test Audio For Limbo Follow Up

The developers at Playdead, the team behind the hauntingly brilliant Xbox Live Arcade hit Limbo really wanted to get their hands on a human skull, and after the surprisingly lengthy reviews process required to secure a human skull in Denmark, the devs finally got one. Why a skull, you ask? To test sound for their new game, of course.

Playdead CEO and co-founder Dino Patti told me this weekend during IndieCade 2010 that not only are the devs hard at work on a follow up to their downloadable masterpiece, which Patti suggested will most assuredly appeal to Limbo fans, but they are doing some rather elaborate experiments with sound for it as well.

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  1. very nice ... every game developer should posess a human skull

  2. Sounds interesting, I can't wait to see what they actually do with the skull.